This will reduce my frustration in future. I’ve written myself a detailed checklist for mobile publishing. I’ve tried to communicate with them as best I can, showing them how to resolve the issue. Many of them are angry, and believe that I’ve intentionally taken their purchases away. I owe an apology to mobile users who had issues this week with their previous purchases. Currently, it’s best to be on PC, Mac, iOS, Android, and as many app stores as possible, including Mac App Store and Steam. However, to make it in this industry, you do have to spread yourself out. I’ve contemplated only releasing future games to Steam. Sure, it’s confusing learning how to navigate Steampipe for the first little while. In fact, the only platform that’s a total breeze to deal with is Steam. And nobody ever has issues with their antivirus, warning them of the evil Big Fat Simulations company that’s trying to compromise their computers. Nobody ever has difficulty unzipping files or with installation. Nobody ever has difficulty making payment on mobile devices. However, these app stores do a great deal of the heavy lifting for me. I find publishing for mobile very challenging. ![]() I’ve also caught several Android users who are using a different Google Play account than what they used to make purchase, which explains why they lost their airports. You could also uninstall, reinstall, and restart your device, an alternative fix on Android devices. Go ahead and click the buy buttons again. ![]() Watch this:Īndroid is the same thing, despite its automatic restore purchase system. Until then, you’ll need to go ahead and pretend to buy it again. A fix has been submitted to Apple and will arrive in 48 hours. This is happening because the “Restore Purchases” button I added does not work. So you’ve updated Airport Madness 3D’s free version in iTunes, and now it’s asking you to buy everything again. Fortunately, there is a solution for both iOS and Android devices. So what’s happened is many mobile users who had previously downloaded the “free” version and bought airports for it, have lost some of these airports. It is also enough time for my various development programs to make major changes to their publication processes. Two months is enough time for me to forget the ins-and-outs of the iOS and Android publication procedures. It is difficult for me to design and build a new airport, and publish it across several platforms, in less than two months. ![]() The problem with releasing new airport updates is that it takes time. There are so many things I could blame for this, but ultimately, the blame goes to me. Unfortunately, the same is not true for the iOS and Android versions that we released a few days ago. The Airport Madness 3D Castlegar update went very smoothly for Steam, as well as our website’s PC/Mac version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |